Games
Working at the NYU Game Center is really about making. I'm currently teaching, but I received my Masters in Game Design from there as well, and the images above are from my final Game Design project called Circuit Breakers. It's a non-shuffling, deck-building card game about giant robots battling in space.
Most recently, I worked as the first producer at Glow Up Games, managing the day-to-day production for 15 developers primarily using Jira. During my time there, we shipped HBO’s Insecure: The Come Up Game, a mobile, free-to-play game.
I also served as the first employee and producer at Sam Barlow’s Half Mermaid Productions, where I worked on the upcoming follow-up to Her Story titled IMMORTALITY.
Below is a trailer for my Masters thesis game, Gearhearts, a cooperative tabletop game of exploration, tactics, and adventure set in a world plunged into chaos by the onset of abrupt environmental change.
Below are a few images from my digital games. I mostly use Unity + C# or Javascript, Adobe CC, and talented classmates to create them.
Check out my Itch.io page here to play 'em.
For an example of my design documentation, click the image below to read a design doc I made breaking down controls for Nintendo’s Super Mario Run:
I also enjoy creating Tabletop Role-Playing Games. Below are two of my favorites: a one-sheet modeled after big 90s comic book supervillian encounters called “Omega!” and another about coming out called “Come Out & Play”. You can read (and play them!) by clicking on the images below.
Tinkering
My games often explore non-traditional inputs or “alt-controls”. Here are some examples of what I mean:
Coding
I attended Fullstack Academy of Code throughout 2016 and served as a Fellow there at the start of 2017. It's an immersive, 13 week coding bootcamp focused on a JavaScript stack that includes nodeJS, Express, Sequelize, PostgreSQL, React, Redux, as well as HTML, and CSS.
Check out my Github to see some of my work!