Me, Personally
I made this little desktop game so you could get to know me a bit more:
Me, Professionally
I enable creativity (and revenue!) by encouraging vulnerability and experimentation within a framework of psychological safety. If that sounds thick, I keep my LinkedIn pretty up to date here.
Currently, I’m a producer of digital puzzle games at The New York Times, working on both new game prototypes and existing titles like Wordle, The Crossword, and Spelling Bee. Prior to that, I served as a closer and technical narrative design consultant at Glow Up Games, working on shipping HBO’s Insecure: The Come Up Game. Previously, I was the producer at Sam Barlow’s video game studio, Half Mermaid, where I worked on IMMORTALITY, which you can wishlist here:
I also teach Game Design at the NYU Game Center, the nation’s #2 Game Design program, and where I got my own MFA. Before that, I was a teaching fellow at Fullstack Academy, where I mentored others to become professional-grade fullstack web developers. It's all helping make my Internet dreams come true.
Download my resume here.